Robocamps

The Robocamps are the central point of Robotics 4.0 All. The Robocamps will start with the Training of Trainers that will gather twelve educators from six participating countries in the field of robotics for three days of intensive training and experience exchange in Norway. The training will be rooted in developed curricula. The participants of the ToT will form their teams of eight teenagers from 13 to 16 years of age in their countries. The youngsters will be part of the national Robocamps for three months (10 three hours long sessions). At the national Robocamps the teams will develop a project based on LEGO Mindstorms Robotics. They will research, code and programme the robot according to the default theme.

The results of their work the teams will present at the Transnational Robocamp tournament in Greece. The Robocamps will provide possibility to test developed curricula in practise, provide the possibility to educators to implement their newly gained skills and knowledge with the team, and finally, allow youngsters to get hooked on robotics and STEM.

Despite the COVID 19 crisis that has been raging around the world, the national Robocamps have been organized and implemented in six partner countries. Due to the utmost efforts of trainers in all partner countries (Norway, Estonia, Croatia, Greece, Bulgaria, Cyprus, and Spain), there were at least 40 hours of lessons done offline for 8 to 10 children from each country. The children from 13 to 16 years old could learn the basics of robotics using the Lego Mindstorm sets under the supervision of trained trainers/teachers using the curriculum developed during the project. In some countries, the lessons were started and terminated, and then started again playing along with the current epidemiological measures. All the national Robocamps were finished in May 2021, a whole year after the previously planned date.

The culmination of the Robocamps for the children, their trainers, schools, and local communities was an International Robocamp. Planned in Thessaloniki where all the teams were supposed to meet, compete and get to know each other, it was shifted online due to the different epidemiological measures and (non)willingness of parents to allow their children to travel. 

Five days long online event gathered national teams of eight in their classrooms in partner countries for five consecutive afternoons. The tasks were given, the programming of the robots started and the competition begins. The Greek partner EDUact organized the demanding international event trying to provide to the children experience of real competition with all its additional bonuses of glimpses into each other cultures and lives.

Day one

  • 14:30 - Connection Testing with the Teams
  • 15:00 - Tournament Starts - Tournament Manager introduction
  • 15:10 - And now let’s meet the teams! (10 minute presentation of each team)
  • 16:10 - Tournament Briefing - Missions and Projects
  • 16:20 - Mission 1 Briefing
  • 16:25 - Questions
  • 16:30 - Mission Starts!
  • 18:30 - Showcase! (10-minute show of each team)
  • 19:30 - Closing and What's Next!

Day two

  • 15:00 - Welcoming Game
  • 15:10 - Mission 2 Briefing and Pairing
  • 17:30 - Showcase of each country
  • 18:30 - Closing and coming up
  • The pairs are:
  • Bulgaria - Spain
  • Norway - Greece
  • Estonia - Croatia

Day three

  • 15:00 - Welcoming Game
  • 15:10 - Mission 3 Briefing and Pairing
  • 15:25 - Mission Starts
  • 17:30 - Showcase of each country
  • 18:30 - Closing and coming up
  • The pairs are:
  • Bulgaria - Greece
  • Norway - Estonia
  • Spain - Croatia

Day four

  • 15:00 - Welcoming
  • 15:10 - Mission 4 Briefing and Pairing
  • 15:20 - Mission Starts
  • 17:20 - Showcase of each country
  • 18:20 - Closing and coming up

Day five

  • 14:45 - Connection Test
  • 15:00 - Mission 5 Briefing
  • 15:10 - Mission Starts
  • 16:40 - Showcase of each country
  • 17:40 - Closing Ceremony (Highlights, Speakers, Kahoot Quiz , Awards Time, Dance)
  • 18:50 - The Tournament Ends
  • At the end of the tournament the prizes were given for each mission winner, as well as for the trainers.
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